![]() ![]() Brush entities are things like doors, platforms, and trigger volumes they are any functional object which need brush geometry tied to them to do their job. There are 2 types of entities: Brush entities and Point entities. but it wouldn't be a Quake level without weapons and monsters! And entities are just that, they are any of the functional objects defined in the game code for you to place into your level. So we have brushes to define our world's geometry. There are 2 major objects used to make these instructions: Brushes and Entities.īrush: Your basic building block! map file as a blueprint, and it contains instructions of how to make all the solid geometry of a level, and where all the lights and monsters and pickups should go. bsp file levels that can be loaded by the Quake engine. map files are used by Quake compilers to generate the final. There are several editors available, and all of them create. A Quake level is created in level editing software specifically designed for the task.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |